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How to avoid mold penetration problems with 3D busts in AR/VR scenes?

2025-08-21 377
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Anti-mold penetration technology solutions for digital applications

Solving the problem of model interpolation in virtual scenes requires a multi-pronged approach:

  • Prevention at the modeling stage
    1. Selection on export"Game Optimization"Presets (automatic generation of LOD hierarchies)
    2. Ensure that the thickness of the collision body is >3mm (in the case of"Physical properties"(Panel settings)
    3. Enabling complex components such as hair"Rigid Body Splitting"options (as in computer software settings)
  • engine-side processing
    Unity project required:
    - Add the Mesh Collider component and check it"Convex"
    - Appropriate physical materials for dynamic components (friction coefficient 0.4-0.6)
    - utilization"Layer-Based"Collision detection avoids unnecessary interactions
  • run-time optimization
    1. Realization"Distance detection"Scripts control the model display hierarchy
    2. Application to contact areas"Vertex offset"shader
    3. Adoption"Skeletal constraints."Limit neck rotation range (±45° recommended)

Pro tip: If used for social platforms such as VRChat, it is recommended to import the model into Blender for"Topological Reconfiguration"(using the Remesh modifier) to keep the number of facets between 15k-20k triangular facets, both for visual effect and to meet the platform specification.

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