Game developers can followThree-tier workflowMaximize the use of Fast3D:
1. Bulk prototype phase
- Quickly generate prop/scene sketches (e.g. "medieval sword", "sci-fi corridor") using text descriptions.
- Choose "low polygon" mode for quick proof of concept
- Export to GLTF format for direct import to Unity/Unreal testing
2. Production optimization phase
- Re-generation of selected core assets using "high precision" mode
- Enhance detail accuracy with multi-angle reference charts
- Enable PBR textures to get material spheres that can be used directly.
3. Post-processing phase
- UV unfolding and animation binding in Blender/Maya
- Adding Special Abrasion Effects with Substance Painter
- Final output of FBX files conforming to project specifications
Efficiency Comparison: It takes an average of 2 hours to make a simple prop in the traditional way, while Fast3D can reduce the initial time consuming to 5 minutes. Particularly suitable:
- Indie game teams quickly validate ideas
- Mass generation of environmental decorations
- Production of programmatically generated base modules
Take care to check the triangular face distribution of the generated model; complex models may need to be retopologized manually.
This answer comes from the articleFast3D: AI's tool for fast 3D model generationThe































