Gameward Model Optimization Strategies
The following optimization steps can be implemented for the specific needs of the game engine:
- Grid simplification: Use Blender's Decimate modifier to keep the number of faces under 15k.
- Texture Compression: Downgrade 4096×4096 texture to 2048×2048, using BC7 format for storage
- Bone Optimization: Retain major joints and remove bone nodes that do not affect large movements such as finger ends
- LOD Setting: Generate 3-4 detail level model files for the engine to call dynamically
- format conversion: Uncheck the "Smooth Group" option when converting OBJ to FBX to reduce the amount of data.
Unity/Unreal can automate some of the optimization processes through the Asset Post Processor.
This answer comes from the articleLHM: Generating action-enabled 3D human models from a single imageThe