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How to optimize the resource usage of LHM-generated models in game development?

2025-08-28 1.4 K

Gameward Model Optimization Strategies

The following optimization steps can be implemented for the specific needs of the game engine:

  • Grid simplification: Use Blender's Decimate modifier to keep the number of faces under 15k.
  • Texture Compression: Downgrade 4096×4096 texture to 2048×2048, using BC7 format for storage
  • Bone Optimization: Retain major joints and remove bone nodes that do not affect large movements such as finger ends
  • LOD Setting: Generate 3-4 detail level model files for the engine to call dynamically
  • format conversion: Uncheck the "Smooth Group" option when converting OBJ to FBX to reduce the amount of data.

Unity/Unreal can automate some of the optimization processes through the Asset Post Processor.

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