Efficient production process for game scenarios
Rapid prototyping in four steps:
Step 1: Base generation
utilizationpython3 demo_scenegen.py --prompt "中世纪城堡庭院" --output_path game_sceneGenerate base scenarios and recommend prioritizing.glbFormat Holding Material Information
Step 2: Engine Adaptation
Unity/Unreal on import:
- Check normal orientation (Flip Normal may be required)
- Splitting oversized meshes (using Blender's Edit→Split function)
- Recalculate UVs (avoid texture stretching)
Step 3: Semantic Editing
Utilizing generated semantic hierarchies:
- Independent replacement of foreground objects (e.g., replacing automatically generated trees with Asset Store resources)
- pass (a bill or inspection etc)_fg1/_fg2Tab quick selection of the same type of object batch modification
Step 4: Performance Optimization
Add LOD component to apply to the vision gridSimplygonAutomatic surface reduction tools such as
This answer comes from the articleHunyuanWorld-1.0: Generating Interactive 360° 3D Worlds from Text or ImagesThe
































