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How to quickly build editable 3D scene prototypes with HunyuanWorld-1.0 in game development?

2025-08-20 549
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Efficient production process for game scenarios

Rapid prototyping in four steps:

Step 1: Base generation
utilizationpython3 demo_scenegen.py --prompt "中世纪城堡庭院" --output_path game_sceneGenerate base scenarios and recommend prioritizing.glbFormat Holding Material Information

Step 2: Engine Adaptation
Unity/Unreal on import:
- Check normal orientation (Flip Normal may be required)
- Splitting oversized meshes (using Blender's Edit→Split function)
- Recalculate UVs (avoid texture stretching)

Step 3: Semantic Editing
Utilizing generated semantic hierarchies:
- Independent replacement of foreground objects (e.g., replacing automatically generated trees with Asset Store resources)
- pass (a bill or inspection etc)_fg1/_fg2Tab quick selection of the same type of object batch modification

Step 4: Performance Optimization
Add LOD component to apply to the vision gridSimplygonAutomatic surface reduction tools such as

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