Game Development Integration Solution
The following workflows are available to game teams:
- conceptualization stage::
- Batch generate prototypes with text descriptions (
python batch_generate.py --text_file concepts.txt) - pass (a bill or inspection etc)
--output_format=fbxDirect output of game engine compatible formats
- Batch generate prototypes with text descriptions (
- Production pipeline optimization::
- Build a local API server to realize real-time communication with Unity/Unreal engine.
- Create Blender plug-in preset templates that automatically optimize the number of faces and UV layout of the generated model
- quality control: Setting up in the Gradio interface
--quality_checklistparameter that automatically detects if the model meets the game specification (e.g., number of faces < 15k)
Advanced Tip: Inputting character design sketches in conjunction with ControlNet provides precise control over the pose and scale of the resulting model.
This answer comes from the articleHunyuan3D-2: Tencent open source high-resolution 3D model generation toolThe































