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How to apply AI in game scenario design for fast iteration of concept maps?

2025-09-05 1.4 K
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AI-accelerated production solution for game scene concept maps

MiracleVision provides full process support to the game art team:

Core workflow refactoring

  1. worldview constructionInput keywords such as "gothic vampire castle + blood moon" to batch generate 50+ style test charts.
  2. Elemental Deconstruction: Use "Screen Expansion" on selected concept art to generate separate materials for buildings/vegetation/props.
  3. Dynamic processing: Convert a static scene image into a "morning and evening" dynamic background, and preview the effect of changing light and shadow.

Featured Applications

  • Use "3D Depth Map Export" to get the Z-axis information of the scene and import it directly into Unity/Unreal engine.
  • Enable "Material Recognition" mode to automatically label the percentage of stone/metal surface materials.
  • Input "Q-version conversion" command to quickly produce a casual version for promotional purposes.

Project cycle optimization

Traditional fine art production methods:
- Conceptual phase 2-4 weeks
- Revision feedback cycle 3-5 days

After applying this program:
- First version of concept art produced within 4 hours
- Major revisions completed within 2 hours
- Style tests can be conducted in parallel

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