AI-accelerated production solution for game scene concept maps
MiracleVision provides full process support to the game art team:
Core workflow refactoring
- worldview constructionInput keywords such as "gothic vampire castle + blood moon" to batch generate 50+ style test charts.
- Elemental Deconstruction: Use "Screen Expansion" on selected concept art to generate separate materials for buildings/vegetation/props.
- Dynamic processing: Convert a static scene image into a "morning and evening" dynamic background, and preview the effect of changing light and shadow.
Featured Applications
- Use "3D Depth Map Export" to get the Z-axis information of the scene and import it directly into Unity/Unreal engine.
- Enable "Material Recognition" mode to automatically label the percentage of stone/metal surface materials.
- Input "Q-version conversion" command to quickly produce a casual version for promotional purposes.
Project cycle optimization
Traditional fine art production methods:
- Conceptual phase 2-4 weeks
- Revision feedback cycle 3-5 days
After applying this program:
- First version of concept art produced within 4 hours
- Major revisions completed within 2 hours
- Style tests can be conducted in parallel
This answer comes from the articleMitochrome's Big Model: An Open Platform for Image and Video Generation ToolsThe





























