Movie and TV grade scene rapid construction process
Stage I: Concept generation
utilization--style "cinematic lighting, 8K"Parameters enhance the sense of movie and television, and the combination is recommended:
– --camera_params "35mm, f/2.8" Simulation of real footage
– --mood "dramatic" Enhanced light and shadow contrast
Stage 2: Lens Planning
1. Importing the generated .glbBlendermaybeUnreal
2. Quickly hide/show different scene elements based on semantic tags
3. Utilization--output_segments TrueGenerate layers needed for mirroring scripts
Stage III: Dynamic adjustment
- Adds a_animatableSuffixes (e.g. "windmill_animatable")
- pass (a bill or inspection etc)Houdini(used form a nominal expression)Copy to PointsRapid population/vegetation generation
Efficiency Tip: MatchingSubstance PainterBatch material processing
This answer comes from the articleHunyuanWorld-1.0: Generating Interactive 360° 3D Worlds from Text or ImagesThe
































