Low Latency Motion Capture Integration Solution
Building a real-time digital human system requires attention:
- Hardware configurationReal-time motion capture using iPhone FaceID or Intel RealSense.
- data pipeline: Convert motion capture data to LHM-compatible format via Unity's SMPL-X plug-in.
- optimization strategy: Turn off real-time rendering and keep only skeleton animation, latency can be controlled within 80ms
- Alternative Programs: Send preset motion clips using middleware bridges such as VTube Studio
It is recommended to run the test at 30FPS first, and then try to raise it to 60FPS after stabilizing, and pay attention to keep the ambient temperature below 75℃.
This answer comes from the articleLHM: Generating action-enabled 3D human models from a single imageThe