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How to apply GenXD to generate dynamic scenes in virtual reality development?

2025-08-27 1.4 K

A Practical Guide to VR Content Generation

Phased realization of the program:

1. Basic scenario building

  • utilizationforwardCamera mode simulates first-person movement
  • set upradius=2.0Matching VR typical viewing distances

2. Dynamic element addition

  • invocationspython motion_decompose.pySeparate background from dynamic objects
  • by modifyingcamera_info.keyframesParameterized mirror trajectories

3. Engine integration

  • Unity: importing generated FBX assets into URP pipeline
  • Unreal: Orchestrating 4D Sequences with Sequencer

Performance Optimization:Add when generatingdiffusion.num_inference_steps=25Balancing quality and speed, the output resolution is recommended to be set to 2048 x 2048.

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