A Practical Guide to VR Content Generation
Phased realization of the program:
1. Basic scenario building
- utilization
forwardCamera mode simulates first-person movement - set up
radius=2.0Matching VR typical viewing distances
2. Dynamic element addition
- invocations
python motion_decompose.pySeparate background from dynamic objects - by modifying
camera_info.keyframesParameterized mirror trajectories
3. Engine integration
- Unity: importing generated FBX assets into URP pipeline
- Unreal: Orchestrating 4D Sequences with Sequencer
Performance Optimization:Add when generatingdiffusion.num_inference_steps=25Balancing quality and speed, the output resolution is recommended to be set to 2048 x 2048.
This answer comes from the articleGenXD: open source framework for generating videos of arbitrary 3D and 4D scenesThe































