Laddered Course Design and Application of Collaborative Functions
Nitrode is particularly well suited for game development education and can be implemented through the following programs:
- Modularized Course Design::
- Phase 1 teaches game mechanics fundamentals using a pure node editor (2-4 hours)
- Phase 2 introduces the Canvas view to explain the project architecture (2 hours)
- Phase III Teaching GDScript in conjunction with Code View (4-6 hours)
- Group project management: Enable the "Team Mode" feature for students to go through:
- Canvas view "region locking" to avoid editing conflicts
- Change History Traceability Member Contributions
- Built-in commenting system for code/node reviews
- AI Teaching Assistant System::
- Setting "Teaching Mode" to limit the depth of assistant prompts
- Automatic generation of lab reports (with node screenshots and code analysis)
- Error checking shows study guides instead of direct answers
Real-world teaching examples show that compared to traditional Godot instruction, students using Nitrode have increased their project completion rate by 451 TP3T and mastered higher-order concepts at a rate of 301 TP3T.
This answer comes from the articleNitrode: an AI-assisted engine for rapid creation of 3D gamesThe