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How to achieve real-time rendering of DiffPortrait360 in immersive teleconference scenarios?

2025-08-25 1.7 K

Real-Time Technology Path

For the 30fps real-time requirement, a hybrid rendering scheme is required:

  • Model Lightweight: Use--prune_ratio 0.6Parameter compression NeRF model with TensorRT acceleration (requires conversion to .plan format)
  • Optimization of the cone of vision: Add in the inference stage--view_cone 60Limiting the range of viewpoints generated reduces the amount of 50% computation
  • asynchronous pipeline: 8 base angles (one for each 45°) pre-generated by Redis cache, dynamically interpolated intermediate frames

Hardware Selection Recommendations

  • Single node solution: NVIDIA RTX 6000 Ada (48GB video memory) + CUDA 12.2
  • Cluster solution: 4 A10G (24GB) viaMinkowskiEnginedistributed inference
  • Mobile solution: output 256×256 resolution EGL texture, delivered via WebGL 2.0

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