The main technical constraints of the current version (v1.0) include:
- hardware requirement: MacOS 10.15+ only, requires a graphics card with at least 4GB of video memory (M1 chip or higher recommended)
- Functional limitations: AI generates 3D models with a maximum number of 50,000 triangles and no more than 2,000 nodes in a single scene.
- network dependency: Asset generation and cloud storage requires continuous networking and a maximum of 30 seconds for a single generation request
- output format: The exported game package is in Godot native format, if you need to transfer to other platforms, you need to handle the dependencies manually.
Optimization Recommendations:
- Turn off live preview to improve smoothness when developing large projects
- Regularly remove unreferenced assets using the Project Cleanup tool
- Complex AI generation tasks are recommended to be split into multiple requests
- Reduce rendering load by prioritizing the use of the built-in PBR material library
Note: Windows/Linux support is on the development roadmap with an expected release in Q2 2024.
This answer comes from the articleNitrode: an AI-assisted engine for rapid creation of 3D gamesThe
































