Complete input preparation consists of three core elements:
- Source Character Actions: Raw animation sequences that need to be migrated, such as live motion capture walk data. Supports discontinuous sparse keyframe input
- Target Character Bones: Receive animated character model skeleton structures, accepting arbitrary topological forms (e.g., polypods)
- Target Motion Library: Provide 1-5 exemplary action clips of the target character for systematic learning of its locomotor characteristics. For example, prepare basic walking/attacking movements for a dinosaur model.
These data are imported visually through the Blender plug-in, the source action supports standard formats such as FBX/BVH, and the target bones need to be pre-finished with skin weight settings.
This answer comes from the articleMotion2Motion: a character motion animation migration tool that supports different skeletal structuresThe