Based on official documentation and developer suggestions, the following tips can significantly improve the experience:
- Model preprocessing
- Ensure that the model face count is between 50,000 and 500,000 triangles (can be optimized with Blender's Decimate modifier)
- Remove internal invisible slices to reduce interference calculations
- parameter optimization
- pass (a bill or inspection etc)
--joint_numNumber of control joints (e.g. 15-20 recommended for humanoid, 5-8 recommended for robotic arm) - utilization
--rigidityAdjustment of weight stiffness (0.1-0.3 for biological, 0.5-0.8 for mechanical)
- pass (a bill or inspection etc)
- Reprocessing Process
- Use in Blender
Transfer WeightsFunctional fine-tuning of specific areas - Adding IK controllers to important joints improves animation controllability.
- Use in Blender
- Performance Tuning
- Batch mode: used when working with multiple models at the same time
--batch_size - Memory management: oversized models can be enabled
--chunk_size 1024chunking
- Batch mode: used when working with multiple models at the same time
Recommendations when unusual results are encountered:
- Checking the console log for WARNING messages
- Committing model samples and parameter configurations to GitHub Issues
- Try the program offers
troubleshooting.ipynbdiagnostic tool
Stay tuned for project updates, and the algorithm team will release optimized pre-trained models on a regular basis.
This answer comes from the articleMagicArticulate: generating skeletal structure animation assets from static 3D modelsThe































