Workflow optimization solution
For the specific needs of game development, the following is recommendedStandardized Processing Flow::
- Automatic LOD generation: Setting 3 levels of detail levels (High/Mid/Low) on export
- Bone Binding Presets: Support Unity/Unreal common bone structure one-click adaptation
- Collision Body Optimization: Automatic generation of simplified collision meshes
Specific implementation steps
- After completing the model generation select
游戏开发模式 - Set the target engine type (Unity/UE4/UE5 etc.)
- Configure polygon budget (under 15k sides recommended for mobile)
- Check that the material sphere naming conforms to the engine specification
- utilization
批量导出Function to generate FBX+ mapping packages
Performance Optimization Recommendations
1) Enable贴图压缩Generate BC7/DXT5 format
2) Selection of animation resources when exporting关键帧优化
3) Use of Scenario Assets实例化处理Reduce Draw Call
This answer comes from the articleTencent Hybrid 3D (Hunyuan3D): Generate high-resolution 3D assets, multiple 3D material generation workflowsThe































