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How to optimize the efficiency of DiffPortrait360 in the game character design process?

2025-08-25 1.7 K
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Industrialized Process Solutions

Integrating the tool into the game development pipeline requires the following optimizations:

  • batch file: Modify reference.sh to support CSV input, with each line containing the image path and character ID, in conjunction with the--batch_size 4Parameters (requires A100 video memory)
  • format conversion: Automatically convert .nerf output to Unity-supported FBX format, recommended!Kaolinconversion tool
  • Style Control: By--style_promptParameter injection of art specifications (e.g. "anime_style" or "realistic_pbr")

Quality Assurance Program

  • Establishment of a mechanism for calibration of key points of the character (eye spacing/nose bridge ratio, etc.)
  • Run on the output modelUnreal EngineThe LOD auto-generation test for the
  • Cross-style validation using 1000 real portrait datasets provided by the project

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