Industrialized Process Solutions
Integrating the tool into the game development pipeline requires the following optimizations:
- batch file: Modify reference.sh to support CSV input, with each line containing the image path and character ID, in conjunction with the
--batch_size 4
Parameters (requires A100 video memory) - format conversion: Automatically convert .nerf output to Unity-supported FBX format, recommended!Kaolinconversion tool
- Style Control: By
--style_prompt
Parameter injection of art specifications (e.g. "anime_style" or "realistic_pbr")
Quality Assurance Program
- Establishment of a mechanism for calibration of key points of the character (eye spacing/nose bridge ratio, etc.)
- Run on the output modelUnreal EngineThe LOD auto-generation test for the
- Cross-style validation using 1000 real portrait datasets provided by the project
This answer comes from the articleDiffPortrait360: Generate 360-degree head views from a single portraitThe