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How to design game base logic with Nitrode's node connectivity feature?

2025-08-20 337
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Nitrode's node editor uses a visual programming approach similar to the blueprint system, which is divided into five steps:

  1. After creating a new project, drag and drop function nodes (e.g. PlayerMovement, CollisionDetection, etc.) from the left toolbar to the workspace
  2. Connecting node input/output ports via lines, e.g., connecting a "Key Input" node to a "Character Movement" node.
  3. Right-click on a node to set parameters such as movement speed or collision volume
  4. Use the live preview function (Preview button) to instantly test the effect of the logic.
  5. Complex logic can be realized by nested node groups, support save as template reuse

Typical application: To realize particle effects triggered by character jumping, just connect Jump node → ParticleEmitter node and set the trigger height threshold. The system will automatically generate the underlying GDScript code, which can be viewed or modified by the developer in the Code View.

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