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How do you achieve motion migration from standard SMPL models to game characters with complex costumes?

2025-08-21 45

Layered processing combined with dynamic simulation scheme

The following procedure is recommended for characters with complex costumes:

  • Core bones are prioritized: Complete the 26 points of major mapping of the standard SMPL to the character's base skeleton first
  • Clothing Skeletal Subtie: Mark the dress skeleton (e.g. skirt/cloak) as a secondary dynamic skeleton, and the system will automatically inherit the motion trend of the primary skeleton.
  • Physical Parameter Configuration: Setting the fabric simulation parameters (stiffness/damping) in the Blender plug-in, synchronized with the motion data output
  • Post-optimization tools: Use the plug-in provided by theSport CleaningFunctions to eliminate costume bloopers

Technical Points: It is recommended to use the motion residual migration technique for thin and light clothing, and turn on the collision volume protection mode for thick and heavy armor. It is recommended to use T-pose to verify the correctness of bone binding in the testing stage.

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