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How to overcome the problem of unnatural limbs when SkyReels-V1 generates complex character movements?

2025-09-05 1.9 K

Real Motion Generation Techniques

Optimized solution for 400 predefined actions:

  • Description of Movement Breakdown: Split complex movements into basic combinations, e.g. "walking while waving left hand" is more accurate than "happy walk".
  • frame rate control: For fast movements (e.g. dancing), it is recommended to increase -num_frames to 120-180 (about 5-7 seconds) to give the model more room for expression.
  • hybrid mission model: Generate the base action using I2V first, then add a detailed description using T2V, switching via the -task_type parameter.

When encountering persistence problems, try modifying the guidance_scale value (tested in the 6.0-9.0 range), a parameter that controls how strictly text descriptions are enforced.

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