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How to overcome the difficulties of creating 3D character animation bindings and expression drivers?

2025-09-05 1.5 K

While traditional character binding requires a professional animator, Neural4D 2.0 simplifies the process with the following innovative solutions:

  • Intelligent Skeletal System::
    1. Automatic generation of complete bindings for 200+ bones (including 52 hybrid deformation nodes for the face)
    2. Predefined templates for basic movements such as running and jumping
  • Integrated workflow::
    1. Check the "Animation Ready" option when generating the model.
    2. Include bone weights and controllers when exporting to FBX format
    3. Driving expressions directly in Unity/UE4
  • Physical simulation compatible::
    1. Automatically generate corresponding physical skeletal chains for fabrics and hairs
    2. Supports secondary editing by Marvelous Designer and other software.

Efficiency Comparison: It takes 3-5 days to bind an animatable character in the traditional way, but it takes 30 minutes to get the animation material that can be used directly by using this program.

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