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How do you solve the problem of teams getting caught up in visual detail arguments in the early design stages?

2025-08-29 188
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Focusing on the Core Problem with Hand-Drawn Style Wireframes

In the early stages of design, teams often get sidetracked from the core goal of functional validation by prematurely discussing visual details such as color schemes, fonts, etc. Frame0 offers the following solution:

  • Hand-painted in a low-fidelity style: All components come with a sketch texture that reduces the precision of visual details and naturally directs the team's attention to layout and flow.
  • Quick build of preset components: Basic prototyping in 10 minutes by dragging and dropping standardized components such as buttons/forms etc.
  • Clearly labeled draft status: Hand-drawn effects visually convey "unfinalized" information and build up correct psychological expectations.

Implementation steps

  1. Launch Frame0 to select the corresponding device template (e.g. iOS/Android)
  2. Building a basic framework with navigation bar + card components
  3. Mark the functional blocks to be discussed with the highlighter tool
  4. Export PDF when checking the "draft watermark" option

The method has been proven to reduce ineffective discussion time by 67% and increase the efficiency of key process decision-making by more than two times.

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