The tool brings the gaming industryThree types of typical application values::
- Heterogeneous NPC animation generation: Use the same set of human motion capture data to drive the behavior of various monsters/animals in the game, e.g. migrate katana combat moves to a mantis-type boss.
- Character Dressing System: Automatically adapts the original running/jumping animation when the player acquires mechanical wings and other equipment.
- DLC Rapid Development: Reuse the basic action templates for newly launched mount/pet characters, saving more than 80% animation production time.
The actual case shows that a 3A game team used 2 weeks to complete the 200+ creature animations that originally took 3 months to produce, including the quadrupedal orc running animation directly migrated from the horse movement, saving 76% of the budget.
This answer comes from the articleMotion2Motion: a character motion animation migration tool that supports different skeletal structuresThe