Model output and industry applications
LHM's output capabilities cover both static modeling and dynamic content levels:
- Format Support: Export standard OBJ mesh files (with material mapping) and generate action videos with skeleton binding (MP4 format).
- Industry Applications
- Game development: quickly transform player photos into game characters, support for T-pose adapted to mainstream engines
- Virtual Production: Generating digital stand-ins through video motion capture to reduce special effects production costs
- Digitizer Live: Combining SMPL-X Parameters for Real-Time Mouth Synchronization and Body Movement
It is worth noting that the quality of the output is directly related to the input material:
- A full body shot with a simple background is recommended (resolution ≥ 1024 x 768)
- Dynamic effects depend on the accuracy of the motion parameter file, the project comes with standard motion datasets such as MIMO
- pass (a bill or inspection etc)
inference_mesh.sh
Scripted models can be imported directly into Blender for secondary editing.
This answer comes from the articleLHM: Generating action-enabled 3D human models from a single imageThe