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Solve the problem of AI generated pixel characters not matching the style of the original design

2025-08-19 222

The generation effect can be precisely controlled by the following parameter adjustments:

  • Text description optimization:Use "16-bit RPG-style red-haired female warrior with silver armor and a flaming sword" in place of vague descriptions
  • Palette lock:Import the color palette of the original game before AI generation (e.g. get an array of RGB values from Lospec)
  • Pixel size matching:If the original uses 32×32 pixels, you need to keep the same settings
  • Multiple iterations:Generate 3-5 versions by fine-tuning descriptors (e.g., adding "oblique 45-degree view") to optimize use

If you are still not satisfied, you can generate a base image first, and then manually adjust it locally with the image-to-pixel function.

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