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How should animators utilize the Blender plugin to quickly accomplish motion redirection?

2025-08-21 48

Realization through plug-insFive-step efficient workflow::

  1. Import the source character (with animation) and the target character model separately in Blender
  2. Load both bones in the plugin panel, name the key bones (e.g. "Spine_01″)
  3. Create at least 6 pairs of bone mappings using drag-and-drop interactions, and see line highlighting effects in real time.
  4. Load the target character's reference action library (e.g. monster attack/walking clips)
  5. Click the "Real-time redirection" button to synchronize the migration effect during timeline playback.

Pro Tips: 1) Prioritize the mapping of the center of mass and the root bones of the limbs; 2) For quadrupeds, the human pelvis can be corresponded to the thorax; 3) Optimize toe sliding and other issues with the weight adjustment slider provided by the plugin.

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